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we heard you like games, so we put a game inside your game

In february I kept improving the 2d tile engine, I've added quite some features, expecially the code for managing audio tracks and FXs, improved character controller and full code for the menus and settings. Minigames can now be put inside the narration, as seen in the video above.

I've added another pixel art study to this page.


--------technical--stuff--ahead--tear--along--the--dotted--line--------

This is the list of added features implemented this month:


* narrator is the object managing all the overlays: text panel, image panels, interactive widgets.

I've also done some assets to test those functionality, like the ladder climb avatar animation and the breakout game elements, the TileD maps for the splash screen and the shown video and the relative music and sounds.

I've setted for a random change in the ball x/y speed on paddle hit but probably a more interesting behavior can be coded ( maybe based on getting and setting the vector angle ).



the ORCA patch for the level background loops and sound fx

For making both the music and the sound fx i've used the livecoding environment ORCA (the c version) together with my sampler/wavetable synth folderkit. It's a combination that i've used to play music live for a few years so it's really convenient (for me).



posted : 2024/02/28