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bitmap brothery tiles and creamy clouds

In march i worked on making a top down character controller and tileset. I've also refactored and cleaned the existing codebase.


--------technical--stuff--ahead--tear--along--the--dotted--line--------

The feature added to the engine i'm building with love2d are:

I also researched a bit for a good workflow for animating sprites, this time i used as reference an animation downloaded from Mixamo and rendered by Blender:


blender can render 3d models in orthographic projection instad of using perspetive


i always animate the skeleton moving before putting it in place, making it travel a constant amount of pixels ( 4px here )

I've also scrapped a good amount of stuff, here it is the first character / tile design, the tiles were ispired by Ricardo Bofill's Muralla Roja :

level editing with TileD



posted : 2024/03/28